

In this regard, the average difficulty of Activision’s title stands at a rather high level (also due to checkpoints not exactly positioned in an optimal way) so it is advisable not to overdo the above modifiers unless you want to increase exponentially the number of expletives. Then there are the Hacks, which allow you to change the difficulty of the game and the amount of experience gained accordingly. In addition to the aforementioned changes, the secondary bonuses also consist of additional weapons, characters to be unlocked in Online mode and power-ups that, depending on the type, increase the XP earned or other gameplay features. “Deadly linear levels propose goals to be reached in order to trigger the next sequence” Some of these are specific to the level you are in, while others can be accomplished over the course of the game by killing an “n” number of enemies or using the “x” weapon for a set number of kills. The weapons can also be upgraded through special modifications that are earned by leveling up or by completing the numerous bonus missions that the game is equipped with. Not all are available from the beginning but even the first ones give a certain satisfaction, especially when to change the hand (sorry, mechanical arm) with which you shoot, you see them materialize and transform under our eyes.Įach chapter of the main campaign can be played on a different difficulty level to avoid annoying hitches. Mortally linear levels propose goals to be reached in order to trigger the next sequence, while between one and the other we find inevitable firefights that reach the sufficiency stretched only thanks to a fair variety of primary and secondary weapons with which to equip the Transformer of turn. , they are not one of the hubs of the game but only a filler that rarely makes any real sense for gameplay purposes. Toy plot aside, what you are faced with is a third-person shooter that should make intensity and thunderous explosions a primary ingredient, but which instead turns out to be a dull action in which transformations from robot to vehicle and vice versa. In reality there is some point of contact, especially in the look of some Transformers, but after the first hours set on Earth, the adventure splits in two and makes us follow, through a long flashback set in Cybertron, the two rival factions intent on trying to recover the mysterious object that gives the game its title. So far the quality of the films has been getting worse and worse after a decent first episode, while the videogame versions have experienced mixed fortunes, with the latest title (The Fall of Cybertron) which can perhaps be considered the best of the series.įirst of all it should be noted that The Dark Spark is totally unrelated to The Era of Extinction, a film that around mid-July will delight the pupils of fans in the cinemas of our peninsula.
SPARK IN THE DARK GAME SERIES
Just as punctual as the due date of a bill, a new game from the series arrives in stores Transformers, coincidentally with the release of the fourth cinematic chapter directed by his explosive majesty Michael Bay.

Major Lazer ft.Transformers: The Dark Spark. Yakuza 0 - Interplanetary Spark (Loud Crime) (My Songs Know What You Do In The Dark, Slow Dancing In The Dark, Darkon Theme) (GTA Theme, Garbage, Troubles Always Inbound) Music produced by or featuring Billie Eilish / Dark Pop (Lancer Theme, Earthbound Halloween Hack, Speed of Sound)

Music related to Deltarune, and Toby Fox media They're fuelled by victory, and their sources are as well just look at that Deltarune, loud crime and mischief source! Winning's just everything they wanted, and they'll do anything, (within legal reason), to win. Lancer, the child of the King, and the top villain leading the group Susie, the tough one of the group.

Horror! Pain! (.inexplicable character shifts to fit the story!) The power of REAL bad guys will be shining through as this rag-tag trio enters The Game.
